I've been playing Elder Scrolls Oblivion for almost three years and I love it. I got Morrowind Game of the Year Edition last year and I started to play it. I like mods, so I downloaded lots of them to make the game a little bit funny. But when I start the game, some mods don't work. I have no idea why this happens, I even checked on the Construction Set and I can see the new NPC's and objects, but they never show up in the game.
For example, I downloaded a couple of house mods and they work fine(Cave House, Warrior's Rest). I have a mod for massive teleportation, and also works. But I downloaded new quest mods(Regin of fire, The great tribe of the North, Romance, The ring of the vampire, A drow history) but they don't work. Can anyone help me, please? I really love to play this quest mods, I have lots of them for Oblivion.
Next, open the Live folder and then extract the add-on file’s contents into the folder. Repeat this process for any additional add-ons you want to install, and once you’re done, close the folder and boot up The Elder Scrolls Online: Morrowind. First make sure that you have the Morrowind Code Patch Morrowind.nexusmods.com installed prior to installing Morrowind Rebirth. When installed open the Morrowind Code Patch program and tick the box ' Bump/reflect map local lightning ' in the visuals tab and the boxes ” Allow scroll enchant price modifier ” and ' Separate axe inventory sounds ' in the mod specific tab.
EthanEthan
![Install Install](https://i.ytimg.com/vi/UKuMT5RT2IE/maxresdefault.jpg)
1 Answer
Morrowind modding was almost an accidental feature and wasn't really supported very well by the game engine. One of the problems caused by this is that many things that can be changed in the Construction Set are ignored when loaded into an existing save, because the original version is already part of the save.
The end result is that many mods don't function correctly unless you start a new character. This is enough of a known issue in Morrowind modding that it's standard practice to only install mods at the beginning, and then to never add new mods after beginning a new playthrough. Adding mods after may or may not work, and the risk of weird bugs can be quite high depending on what kind of things the mod changes.
SevenSidedDieSevenSidedDie